![]() Has an intelligence spawns which is why I got this key but it's very rare and the rest of this room is complete shit, total value usually under 40k often not even that. I still have it because it's almost free to loot it if you're in the basement anyways and I actually do hundreds of runs on Reserve :-P The only reason you'd loot this room is the intelligence spawn on the table and quite frankly I wouldn't get this key at 1.7m, the spawnchance for the intelligence is probably <10% so it may take 100s of runs before this key pays off. The basement only has one exit but at least it's easy to defend and it assuming you secured the building before entering this room it takes a while for the enemy to locate you/get to you so only Low danger. Suprised at how often this goes unlooted. The only deterrent is the high traffic around here because of RB-AK as well as the fact that you have only a single exit and can easily be camped in/naded. ), FPO and Set of Tools spawns as well as several military grade electronics spawns makes this a great room. 3 Toolboxes, a green crate, a jacket, several high end mod spawns (Hexagon Hanguard, 60 round 5.56 PMAG. Make sure you keep an eye out for Gluhar when entering the building, even if you enter by walking up the hanging sign. It's however very easy to be sniped from White Pawn or even Black Pawn which still makes this a very dangerous room. The fact that you are able to loot this room with the door locked makes it actually a lot less dangerous because, as soon as you hear steps in the room above you can simply aim at the window and kill whatever comes down. Has amazing loot, several possible GPU/Tetriz spawns as well as a Virtex spawn. ![]() I do not own the key because you can simply drop down from the second floor to the canopy/platform below and enter it through a window, while it's locked. Same reasoning why I own the key as well. ![]() Spawns several AK's including a fully modded AK (Magpul Preset) as well as some random mods.Īnother weapons room, across the RB-BK marked room, very similar loot to RB-AO. I own this key simply because it's right next to the marked room and I don't always loot it unless I have already killed the other guys that were contesting the marked room in the first few minutes of the round. That in combination with the fact that you have to either cross the open field near train station or the open field between the gas tanks (next to White Rook) and White Knight (both of which are often defended by scavs and player snipers) on the long route to the extracts makes this one of the most dangerous rooms.Ī weapons room. There are several spawns very close to it and the building is fairly hard to defend because you can be shot from a window while defending the main entrance and if you do not exit through a window you are easily sniped. It's however easy to defend and has two exits (going through the basement) so the chance of dying is only medium despite being a room that regularily attracts Chad-Players Keyīeing a marked room this room has a chance at some of the best loot in the game which makes it quite contested. ![]() Early maps/videos falsely had this as Queen but I am guessing the creators of those videos did not play chess and I've noticed that this misconception is still widespread which is why I mention it. Note that I am not even mentioning Drawers because the value of the loot stands in no relation to how long it takes to loot those.Īnd yes, the central building is called king-building. I’ll provide an overview over how contested a room is (aka what's the chance that this room hasn't been looted 5-10 minutes into the raid), how dangerous it is to loot (both how easy it is to kill you and how often people try), how good the value of the loot is as well as some additional (hopefully) useful information. ![]() If you do not know where a key is feel free to refer to this map as I will not go into the locations further, just note that north and south are inverted and that both the positions of the parking Garage as well as the keys in it (RB-PSx) are blatantly wrong so I will refer to them as Front/Back + Left/Right as seen from the perspective of someone who enters through one of the large bunker doors. Hi guys, I’m a level 39 40 player, almost over 900 raids, most of which have been Key-Runs on Reserve, so I do have a well-funded opinion on most oft the rooms (I do not own RB-OB and RB-ORB3, although I am assuming ORB3 is similar to ORB1 and 2) and I thought I’d share my knowledge. ![]()
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